From 2010, I have been working as one of the first Polish freelance concept artists for entertainment industry. Film projects I contributed to include sci-fi features 'Cloud Atlas' (2012), 'Jupiter Ascending' (2015) and the upcoming Disney's 'The Sword in the Stone', as well as several polish and international independent productions. I helped to develop visual looks for advertising campaigns, game cinematics, virtual reality platforms and more. My artworks have been featured in several art books, including Ballistic's 'Exposé 9', 'Exposé 11' and 'Matte Painting 3'.
I worked as a freelance art director for Platige Image, as the lead artist/art director on an ambitious sci-fi/adventure game "Minotaur" from indie studio Chainbit, and I've helped to develop visual style and brand identity of "CEEK", a virtual reality metaverse, that grew to be one of the biggest in its field.
Currently, I focus on robotics and android/gynoid design, for both, entertainment and real-life applications. Under MetroForm banner, I provide design services that marry 2D, 3D and AI-generated imagery into a unique future-oriented designs.
Selected clients: Warner Bros. Pictures, Walt Disney Pictures, Psyop, Anarchos Productions, Radical Publishing, CEEK, Digital Tutors, Technicolor Shanghai, Axis Animation, Platige Image, Iconoclast, IDFGlobal, Unit 9, Fraunhofer IOSB, QUByte Interactive, Golden, Voyage Media, Titanium Comics and more.
Design studio with a focus on the next generation of androids and gynoids. We delve deep into concept design, exploring the aesthetics, functionality, and emotional resonance of AI-driven beings.
MetroForm Studio - Blueprints of Tomorrow
As an Art Director for advertisement division of PI.
Working as an independent contractor for various film studios, game companies, creative agencies and publishers, providing conceptual artworks, storyboards, matte paintings and VFX design. Additionally, providing art direction, consultation and tutoring in areas of design, matte painting, digital environment and compositing.
Creating storyboards for fly-through animations, developing visual styles for renderings, directing the post-production, providing in-house training and implementing additional tools and techniques to the existing pipeline.
As an instructor for a 6-week online '3D matte painting and composting' workshop. I taught how to go from an initial concept to complete matte painting shot, with camera projections, using Maya and Nuke.
On 'Jupiter Ascending' (2015), dir. Andy & Lana Wachowski. Responsible for environment, vehicle and prop design.
On '95ers: Time Runners' (2013), dir. Tom Durham. Responsible for concept art, matte painting, vfx, animation and compositing.
On 'Cloud Atlas' (2012), dir. Andy & Lana Wachowski, Tom Tykwer. Responsible for environment, vehicle and prop design.